﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Sword : Character
{
    public static int attack_num = 20;
    public override int Attack()
    {
        //Debug.Log("I am Sword :　" + num);
        return attack_num;
    }

    public override Dictionary<int, Special> GetSpecialFunction(Special special)
    {
        throw new System.NotImplementedException();
    }

    public override void UpdateQuality(int num)
    {
        attack_num += num;
    }
}
